Days Lost


Days Lost is a heartfelt interactive story told in a curious way. It is a narrative puzzle game set inside the diary of a young woman named Natalia. 

Demo version is the Winner of Tranzfuser 2020, Audience Award. Tentacle Zone Incubator 2021. Shown in EGX Rezzed 2021.

As a lead narrative designer, I am responsible for 

  • Conceptual development of storyline, character, setting, etc.

  • Writing dialogues, descriptions, UI texts, and documentation; direct voice overs

  • Scripts for the trailer.

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Diary Script

The game is set inside the diary. My first step was to create a character sketch of Natalia, a 24 year old woman, who aspires to be a writer like her mother. This was followed by drawing a story arc and defining a narrative tone for the game, which I conveyed through the protagonist’s diary entries, puzzle hints and levels that not only contextualised the mood established by mechanics and art, but enhanced it.


Puzzle design

In the fictional town of Donwel, Natalia writes diary entries in which she mentions new discoveries about herself, her mother and the town.

Inspired by games like Assemble With Care and What Remains of Edith Finch, I designed the narrative  of the game to tell the story through puzzles, illustrations, objects, maps and messages- absolutely everything that you interact in the game with will be adding to the story.

Art credit goes to Amala Antony.

Memory Script

Upon solving each day’s puzzles, the player revives the memory of that particular day. I am responsible for script and the interactivity principles of how the memory would unfold.

Design thinking

I have also been in charge of creating and maintaining documentation of everything narrative-related, and ensuring an efficient workflow that supports rapid iteration and implementation of feedback.

Click on the image to view the entire design