My final major project for my Digital & Interactive Storytelling MA at the University of Westminster, The Act of Shopping is a VR Interactive Supermarket game about the consequences of our shopping basket. The objective of the game is to inform people about the result of the choices we make during grocery shopping. It is an attempt to make the players ponder upon the impact of their choices on their own health and also on the wider environment that is, the health of the Earth. 

The experience will challenge the players to buy listed products with an allotted amount of money or in a given amount of time. The ambition was to create an experience that has an emotional resonance, which leaves the audience with a lasting memory. The player receives a physical receipt with the consequences of the purchases made at the virtual supermarket.

My aim in co-designing The Act of Shopping was to use my research into the emergence of virtual reality as a nonfiction platform.

The process involved extensive collaboration, project management and a lot of research at every stage of production. Indulging in multiple roles, I earned an aesthetic eye for conceptual vision, sense of sequence and narrative construction along with agile planning and execution.